This copy of the game was obtained via publisher and reviewed on PC. Rating: 6 out of 10ĭisclosures: This game is developed by Reckoner Industries and published by Indienova. Otherwise, steer clear - it’s impossible to recommend this title with the developers failing to take any real steps towards opening this experience up to potential players. If my description of The Signal State sounds appealing and the thought of having little-to-no hand-holding through the process doesn’t scare one off, then indeed, this might be the right game to spend a few hours with. I honestly can’t envision The Signal State appealing to anyone besides hardcore fans of “logical puzzles built around modular synthetizers” - and do those people even exist? I found myself wasting too much time just trying to understand what each module does, so the entertainment value for someone like me who’s coming to it with no previous knowledge of the subject will be minimal.
#The signal state game full#
It sometimes requires a full 30 seconds of rotating the mouse wheel to change a dial from -100% to +100%. Small, unlabeled buttons clutter many of the modules and basic control issues confound - for example, it’s impossible to to adjust the sensitivity of the various knobs. Unfortunately, The State Signal doesn’t seem to have any interest in helping the player get up to speed if they’re not already a radio expert. With this setup, the biggest problem here is that the player will require lots of explanation and help in order to understand what each module does to the signal and how everything works together - these aren’t simple puzzles of the kind that are found in other games and easily solved by laymen. For example, the player will gain an amplifier that strengthens a signal based on the player’s choice of amplitude, or a splitter that allows connecting a single input to multiple outputs. By interacting with the selected modules, the player must then try to see if they can reach the desired frequencies for the output.Įxcept for a few screens where one exchanges messages with NPCs, The Signal State‘s action takes place on that single screen, where more modules will become available as one progresses. Modules can be moved around freely here, which is useful if one is looking for a less cluttered aesthetic result, even though that changes little in regards to the objective and final score.Īll in all, it does really look and feel like a technical application (like Fruity Loops or Audacity) rather than a game. Then it will be time to connect the units together with wires, from the initial input to the final output. By clicking around, one selects a modules from the lower racks and inserts them somewhere on the centered main first-person view. On a single screen, the player is shown the modules available and the intended objectives for each puzzle.
There is a small narrative built around restoring old machines in a farm and bringing back forgotten technology to improve agriculture, but the vast majority of the experience is solving these puzzles. Set in a post-apocalyptic world, the player is tasked with solving logic puzzles built around modular synthetizers - essentially, the player must bring a source signal to an output with a frequency required by the instructions. Sometimes, though, the target audience is so niche that conceptualizing one is especially difficult. When I review games, I always try to imagine a possible audience for anything that I review - even for the more obscure ones, or those titles that I did not particularly appreciate. LOW There is little on offer except puzzles of a similar nature.